Thursday, February 15, 2024

Death Battle Predictions: Henry Stickmin vs The Second Coming

 


(Made by The_Elemental2)


(Made by NormallyNormal)

When things don't work out right, you got to push on through. So, keep on running, keep on moving. Everything is gonna be alright. Keep on smiling, keep on laughing. Every little thing is gonna be alright.” -Stick Figure


Henry Stickmin, the thieving, yet charming stickman.


The Second Coming, the redrawing of The Chosen One.


We’re gonna keep it real with ya Chief, drawing’s hard. Drawing humans specifically is really difficult for some people, and that can be frustrating, especially when you wanna tell a story or just have fun. These 2 prove that there’s still a beauty to lazy art, even if it is just a few lines and a circle. It’s PuffballsUnited’s most iconic non-Among Us creation vs Alan Becker’s godly poster boy! Will Henry’s luck push him through the situation this time, or will The Second Coming continue to prove his namesake? Start hoping it won’t end in a draw, because it’s time to once again figure out who would win a DEATH BATTLE!


Before We Start…

This blog will leave no stone unturned, we’re giving these two EVERYTHING! Arsenal, ability, support (that they can summon without help), EVERYTHING! Think of this as a (soft) composite of both, we’re really looking into everything, good lord. Also, for the sake of fairness, this fight will take place inside someone else’s PC, inside Henry’s game. While TSC does have the ability to leave the game and close the browser, we are limiting his ability to do that (even though he theoretically could get a W). However, as stated above, he will still be able to have everything in his arsenal while inside the game. If we missed anything for Henry we apologize, he has a lot of equipment and abilities and we are only human lol.


Also shout out to whoever made this Henry Stickmin character doc it helped us out a lot.

Background

Henry Stickmin

“What the-!?!?”


Henry Stickmin… where do I even start? Well, the franchise we know and love originally began as a short choose-your-own adventure game called "Crossing the Pit" and was released in 2007. This served as the blueprints for the entire series as a whole. Henry's first official appearance came about a year later in Breaking the Bank, and from there, he would go on to have many, many, MANY adventures throughout the 6 games of the series. These being the aforementioned Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, and Completing the Mission. Now, enough history, Henry himself is a simple crook, with his only motivation being to come out on top in whatever situation he's been placed in, which can mean stealing valuable loot, becoming the leader of a top criminal organization, becoming a top government operative, or simply getting revenge on anyone who wronged him. Despite his… let's say, below average intellect, Henry has gotten himself into, and survived, many insane situations, and faced a large variety of foes. Overall, Henry is a simple man, but when it comes to his arsenal, he is ANYTHING but simple. Now, something important to cover is that, due to his games being part of the choose-your-own adventure franchise, he's been shown to use many gadgets, weapons, and tricks throughout his long series. Normally, we would only use what was canon to him, but the latest game in the franchise reveals that every single story, choice, and ending is canon to the Henry Stickmin multiverse; as a result, we will simply composite him with everything he's ever been shown to use. This includes gadgets that were only utilized once (which, spoilers, is most of his kit), items he received from others that he kept, and even enhancements exclusive to a single path (foreshadowing). That being said, despite his many, many failures, and despite the many (not particularly flattering) names he's been called, Henry Stickmin is, at the end of the day, a man determined to succeed, someone who will clasp victory from the jaws of defeat. Through either sheer stubbornness or sheer luck, he won't stop till the day is saved or ruined by his hands, he won't stop till everyone around him respects or loathes him, he won't stop till he… Completes the Mission.

Heh.


The Second Coming

“You ended my friends. Now I will end you.”


The Second Coming Is an orange stick figure created by Alan Becker in late 2014, three years after The Chosen One and The Dark Lord destroyed his old pc beyond repair, after its creation TSC instantly came to life, he started to interact with everything he found in the pc while Alan was away, stumbling into the Fighting Stickmans website, where he would meet his friends Red, Yellow, Blue and Green, and at the same time he would discover his passion for fighting. After that, he was found by Alan when he and his friends were making chaos on the pc, this led to a fight in which TSC was defeated, but instead of being deleted, he became friends with Alan after according to help each other when drawing, and thus, started the adventures of TSC and his friends, in where no matter who tried to do some evil stuff, TSC would always be there to stop them.


Experience & Skill

Henry Stickmin


As mentioned earlier, Henry has faced a number of foes due to the nature of his games, of course. He's battled an entire prison's security, the criminal syndicate known as The Tophat Clan, the Government, the Russian Government, the Judicial system, and the organization for containing chaos called the Center for Chaos Containment. Henry has also been shown to wield a large variety of firearms, medieval weaponry, and futuristic weaponry to… yeah, let's get this out of the way, Henry is dumb. While he's sometimes competent enough to wield these weapons, more times than not, he completely fails at using them for his sheer lack of foresight. This has been shown to be his downfall a multiple of times, as he messes up in even some basic tasks. However, to his credit, he has been shown to be fairly competent at hand to hand combat, being able to fight off and defeat people on his level, and even people much stronger than him with help (and once even without help). He's also pretty good with swords, shields, and straightforward firearms, once mowing down an entire base of Tophat Clan members with a single gun (John Wick WHO?) and he can be pretty creative when the time calls for it, like when he reflected a laser using a mirror to defeat a criminal train driver, or piloted a landing ship to go right for  a giant space station, eliminating a super-powered cyborg and the space station's power in one go. Of course, he has also shown just as many, if not more instances, of sheer incompetence, like when he hit himself on the head with a hammer for… literally no reason, or when he ate a cupcake and did nothing to stop his partner from being blown to bits. Point is, Henry is inconsistent, and can either be a strategic and combat genius, or an absolute imbecile. Weirdly, this hasn't stopped him from being extremely successful in his adventures, managing to steal from the Tophat Clan MANY times, dismantling said clan in multiple instances, including preventing them from flying off to space, even when they had a super cyborg, and actually becoming its leader and a top member in two separate instances. He's also outsmarted the government and/or become a high-ranking official in it, humiliated the Russian Government twice, escaped from prison and The Wall, a massive complex housing the greatest criminals, stole a $112,000,000 Tunisian Diamond, and once, with his prison friend Ellie, fought off the Tophat Clan, the Government, and the Russian Government all at once. Oh, and I should mention he did all of this in the span of ONE YEAR… and yet he's never successfully robbed a bank before. Even with his shortcomings, he has proved himself to be quite a badass numerous times.


The Second Coming


When it comes to experience, TSC has plenty of it. From the very first time he was introduced, he was fighting characters such as the stick figure gang and the Animator. However, that’s not it. He’s fought a plethora of different video game characters from Mario, LoL characters, and even Gold. He has experience fighting many more enemies such as Purple, King Orange, and The Dark Lord as well. 


Fighting isn’t his only expertise. TCS is also a genius, being capable of learning complex math concepts and equations within minutes of learning what addition, subtraction, multiplication, and division was. He was also able to understand physics within an incredibly short period of time as well. 


Equipment

Henry Stickmin

Guns


What can I say Henry comes to a fight strapped.

  • Pistol: Henry comes equipped with a glock in his rari

  • Revolver: In an attempt to get PoTG, Henry pulls out a revolver for a 3 man High Noon. He waited too long.

  • Rifle: It's an automatic rifle. Henry needs to hit the aim trainer.

  • Sniper Rifle: As seen above. Bro needs to join Faze.

  • Harpoon: A self standing gun capable of firing a harpoon tied to a rope. Used to help Henry escape prison. 

  • Grapple Gun: Fires a grappling hook long enough to travel between airships.

  • Tranquilizer: Makes enemies go *snore* MIMIMIMIMIMI!


Special Guns


When the regular firearms can't get the job done.

  • Wormhole Rifle: Makes portals that teleport anything that passes through them to the other portal.

  • Shrink Ray: If it doesn't fit in your hands. Make it fit in your pocket.

  • Force Gun: By pressing a button on his government earpiece Henry can summon a gun which creates a powerful force capable of knocking Top Hat Clan members out of their airship.

  • Tool Gun: Would be broken if it didn't get Henry banned. Allows him to fly and clip through solid objects.

  • Pew Pew Gun: A pistol from a bygone age. Good for racking up points against prison guards.


Ranged Weapons


All of Henry's ranged weapons that are not classified as guns.

  • Laser: Big ass laser that can cut through a wall.

  • Sonic Pulse: Me listening to the English dub of Judgment. Uses sound to bust the melons on any stickman nearby.

  • Gravity Manipulator: A gun that can pick things up, launch them and presumably pull them in.

  • Ninja Star: It’s a ninja star. Too bad Henry can’t aim.


Melee weapons


When Henry inevitably misses all of his shots he needs something to fall back on.

  • Medieval Weapons: Henry has a ye olden Lance, Flail and Shield.

  • Sword: KARLOV NO!!!

  • Biggol Sword: Idk it looks pretty average to me.

  • Big Sword: This is not the Buster Sword. That belongs to Crypto Apex Legends.

  • Dirk: A dagger that's great to start combat with.

  • Yo-Yo: Quirky JRPG Moment.

  • Metal Fist: Probably good for knocking people out. Not so good as a battering ram.

  • Chainsaw: OMG Chainsaw man reference!?!?!

  • Hot Knife: Used to cut through almost anything. Henry could have been big if he was on YouTube with this.

  • Crowbar: Headcrabs are a bitch.

  • Hammer: It’s your standard tool hammer. 

  • Knife: Knife to meet ya 😂😂


Explosives


If Henry was a bad demoman… then we would be discussing the same Henry Stickmin.


Vehicles


For when walking is too exhausting.

  • Wrecking Ball: He never hit so hard in love.

  • Jetpack: Flying fast.. Maybe too fast.

  • Police Car: he stole it, what a badass.

  • Scooter: Motorized scooter, basically Henry’s main vehicle for most scenarios. Also works as a space cruiser? It comes with a basket and a battering ram…that doesn’t work, a bubble which can protect him from gunfire 

  • Battle Suit: Owned by CCC, or WAS owned by them anyway….

  • Tank: He IS from Newgrounds after all.

  • Abandoned Tank: Why does Henry need two tanks… HOLY SHIT THIS ONE CAN ROCKET JUMP!

  • Warp Star: As shown above, lol Kirby reference.

  • Sports Car: Stole from the Tophats, it looks like a stick of butter.

  • Cloud: A floating cloud with eyes, disappears after a while.

  • Canon Ball: A large plastic, bulletproof ball which Henry is capable of traveling in. It comes with multiple features like a comfortable chair with an eject button, a booster to make him faster, thrusters which allow for him to fly, a laser gun, and even spikes.

  • Cannon: Used to launch across the pit

  • Dinghy: Used to… Flee the Complex.

  • Gilder: It’s a glider which was used to cross a small gap.


Miscellaneous


Everything else in Henry's arsenal that is useful.

  • Teleporter: Everyone's favorite item. When this thing works it teleports you to a spot of your choosing. Just don't destroy it or your in for one hell of a ride.

  • Opacitator: A device that allows you to go through any solid object. This includes the floor AND the remote needed to control it… you'd think that'd come up in testing.

  • Liquidificator: Turns your molecules to liquid allowing you an easy way to get through or past objects… that is, if you could move.

  • Transdimensionalizer: A device that lets Henry change spatial dimensions. We are shown it taking Henry to the first dimension but it could perhaps take him into a higher dimension.

  • Wizards Hat: grants ice magic, just don’t roll a one.

  • Paperizor: Despite being a 2D Stickman sometimes Henry needs to go flatter. Enter the Paperizor to turn you into paper.

  • Shadozer: Turns the user into a shadow. This allows them to move around as a shadow with all the properties of one. Including the part where you get swallowed by preexisting shadows.

  • SuccPak: Sucks up anything of any size. It has an infinite amount of space and doesn't get heavier as it sucks more things up. Great job Gabe.

  • Infini³: Holds anything Henry can desire. Slight problem, it has a room limit that will automatically make room if Henry puts too much in there. 

  • Leafmode: Stores any object it touches in a leaf.

  • Purse of Holding: Would you believe me if I told you it holds things? A seemingly infinite amount of things.

  • Laser Cutter: Attaches to a surface before cutting with a laser.

  • Laser Plane: Floats around while shooting a laser beneath itself. It makes a square shape with the laser cutting through the floor. 

  • Anti-Gravity Cap: Removes the user's weight. It can't be turned off. 

  • Metal Hat: Turns Henry into an unstoppable metal juggernaut for a short period of time.

  • Wrist Grapple Hook: It's a grappling hook for your wrist.

  • Longshot: A long ranged grapple hook.

  • Leaf: A leaf that lets Henry fly in the air for a short amount of time.

  • Mushroom: Allows Henry to grow in size to a point where bullets are ineffective against him.

  • Cookie: Another item that lets Henry grow.

  • NrG Drink: Gives Henry the Metroman treatment with a strength and speed boost. Unfortunately the crash hits hard. 

  • Sandwich: For a limited time you can get a strength boost.

  • Stretch Chewies: Lets Henry stretch his limbs like Luffy One Piece.

  • Beans: THIS MF EATING BEANS (To help himself get through a series of rapidly shutting doors by farting)

  • Beef Up: Gives you stronger legs. Overdosing will cause your legs to explode.

  • Invisibility Pill: Pop one and have your enemies forget where you are. You may forget where you are yourself so be careful.

  • Adrenaline: Remember kids, drugs are awesome. They give you brief speed boosts.

  • Jumble Hoppers: A pair of shoes that let you jump higher. These Jay's may or may not be fake.

  • Robo Pants: Robot pants that let you climb walls and ceilings. You will fall out if you don't wear the harness.

  • Jet Boots: Gives Henry the ability to hover not fly. There's a difference.

  • Plunger Boots: These Jordan's don't give you a better vertical. Quite the opposite actually as they stick you to the ground.

  • Speed Shoes: This new pair of Yeezys gives Henry a large speed boost that he can't really control.

  • Shrink ‘n Grow: If it doesn't f- wait a second I already made this joke. A portable device that Shrinks whatever it touches.

  • Grow ‘n Shrink: It's like the Shrink ‘n Grow but it grows instead of Shrinks. Who would have guessed?

  • Joy Buzzer: A hand buzzer that packs a lot of electric power.

  • Expanding Foam: Shake it up and it expands.

  • Acid: Good for melting stuff. For example, flesh.

  • Bubble Shield: Makes a bubble shaped shield to block incoming attacks.

  • Mirror: A great defense against lasers.

  • Calculator: A Calculator that calculates whatever it wants to. Sounds great right? It divides by zero which destroys reality.

  • Controller: A controller capable of guiding missiles.

  • Wrench: What may seem like a normal wrench is actually a wrench capable of upgrading machines.

  • Vacuum: Give your foes the S U C C (wait wrong one)

  • Time Machine: A tiny machine that allows Henry to go back to the past. This is so he can get Thanksgiving Turkey OFF THE MENU! Or make two soldiers get discharged. I guess that's fine too.

  • CorrupTick: By letting this bug sink its teeth into anything it will corrupt reality.

  • Gravity Inverter: By simply turning this upside-down, Henry can flip Gravity so everyone floats up.

  • Downgrader: Literally reduces the budget of the world with a press of a button. Unfortunately this button can't be pressed again as it itself becomes downgraded.

  • Scrambler: Causes any machine to overload and go crazy. This works on machines that literally could not function.

  • Lag Switch: Henry embraces his inner WiFi Smash player and hits the Lag Switch. This causes him to lag meaning he is incredibly hard to track.

  • Swapper: Swaps Henry's physical position with anyone he is able to target and choose.

  • Duplicatorange: It’s an Orange that once you eat it, you duplicate.

  • Barrels: Henry can fire himself and others like canons using barrels. DONKEY KONG STYLE BABYY!

  • Bug Juice: A green liquid that Henry can inject to himself to turn him into a bug. Too bad it doesn’t last long.

  • GraviToR 2.0: Henry sure does have a lot of Gravity based equipment. This allows for Henry to create a gravity force field around someone and control the gravity of the person.

  • Helicopter Hat: It’s a hat that has a propeller and allows him to fly. Pretty cool stuff.

  • Helium: Helium do be a gas though. He can use it to inflate his head and make himself float like a balloon.

  • Mind Crystal: This is just the Sims. Henry can use the Mind Crystal to control the actions of people similar to a sim. You better hope nothing is blocking the person’s path.

Useless Shit


The stuff Henry packs that actually does nothing (Be honest you clicked these because you're a psycho and you wanted to see Henry suffer).

  • Penny: Lucky you.

  • Money Bag: He tied it from the outside… not even gonna ask.

  • Shovel: Used for digging.

  • Pickaxe: Aww man.

  • WW2 Gun: It's a WW2 era gun. Sounds cool until you realize it's not loaded.

  • WW2 Bomb: Word of advice, don't use WW2 era shit in the modern day. It likely doesn't work.

  • Spider on a String: Least threatening spider of all time. At least the stick is good for caving in heads.

  • Shell: It may be hard to break but it's still stupid.

  • Dummy: No way they fall for this.

  • Retro Glove: It’s so bad.

  • Snowman Disguise: These streets ain't kind to Frosty.

  • Melt Gun: As seen above. It wasn't lying, now was it?

  • Lockpick: Good for escaping space prison cells.

  • File: Bars be scared.

  • Plungers: FUCK YOU IM CLIMBING YOUR PRISON!

  • Model Plane: How do I write something interesting for this?

  • Rock: Found it on the road.

  • Drill: Hey i'm a Stickmin, I diggy diggy hole

  • Backpack: A lot of cool things, none of them great for skydiving

  • Ball n Chain: Holy shit this actually wor… nevermind

  • Balloon: It’s joever clown bros.

  • Boomerang: That thing’s going far… is it coming back my way?

  • Box: Bro thinks he’s solid snake

  • Bridge: Plank, is that you?

  • Build: MINE DIIIIOOAAAAAMONDSSSSSSS

  • Chance Time: 3 Dice to determine an action. It's based on Mario Party tho so it will never work

  • Cheese: THROW THE CHEESE

  • Costume: Who is bro hiding from?

  • Cupcake: yummers

  • Diamond: One of Henry's prized possessions from his adventures. The very heavy Tunisian Diamond

  • Emerald: Another epic treasure. This time from the Tophat Clan's Space Station

  • Disguise Kit: Mods! Spy check Henry 

  • Disguise: Henry becomes a different Stickmin however, he is now a father.

  • Glue: OMG I LOVE EATING THIS STUFF!

  • Magnet: How do they work?

  • Needle: It’s just a needle.

  • Parasol: Fortnite Glider go brrr.


The Second Coming

Adobe Tools


TSC has been shown to be able to use all of the Adobe Tools, in fact, it's what he mostly does in his first appearance, with it, he can use different tools like the “bucket tool” to fill up spaces instantly (including his own head), the eraser which he can use to erase to, well, erase things he made, the text tool which he uses as a way to speak, the lasso… That he uses as a lasso, etc, but, the most important tool of them all is without a doubt…


Flash Pen


The Flash Pen is an animation tool originating from the animation software Adobe Animate. It serves the same purpose as the original tool, letting The Second Coming draw whatever he desires, however, not only does it still work outside of the Adobe Animate app, but any creations made by TSC and Alan Becker himself come to life. He can use this to summon animals (as shown above) or other stickmen, and interestingly, they will always work to defend him, even though he can't really control them himself. Additionally, it's been shown being able to create weapons such as swords, hammers, and guns, barriers to entrap foes, and seemingly anything TSC can think of. For the cherry on top, anyone who's been shown to try to use it that isn't Alan or TSC have failed to activate its effect.


Minecraft


Yeah that’s right, TSC has Minecraft as a part of his arsenal. He’s been shown throughout the series to obtain and use items from Minecraft such as armor, swords, pickaxes, potions, and even fishing rods. However, TSC can also use basically any block or item in the game as well. Speaking of Minecraft blocks…


Staff


The Staff is well… a staff, which was made by King Orange, now in possession of Yellow, and TSC has wielded it multiple times, so using it as part of his arsenal makes sense. This staff works via placing a block in it and it will harness the true potential of the block, there has been multiple uses of it, so we are gonna list only the ones that we do know how they work, starting with…


Destructive/Offensive Blocks


  • Obsidian Block: When swung, the Obsidian Block displaces blocks ahead of the point of impact, apparently doing so by teleporting them forwards. Notably, the Obsidian Block has some recoil when hitting a block, bouncing the user back rather than traveling through. It can also create obsidian blocks.

  • Campfire: Functions like a very effective flamethrower and/or blowtorch to the point where even sticks (and a marshmallow) turned to ash. The flames can also be used for flight, similar to a rocket thruster.

  • Diamond Block: The Diamond Block has similar electrical properties to the gold block, and can also destroy a large amount of blocks. This is essentially a hybrid between a Gold Block and Netherite Block, with less weight to it in trade for less destructive power.

  • Dispenser: Allows for loading and rapid-fire launching of any projectiles compatible with the Dispenser such as arrows, snowballs, fire charges, fish in buckets and more. It can also be enchanted, either with an enchantment table or enchantment table staff, to improve its capabilities.

  • Gold Block: The Gold Block makes a staff into a light and quick melee weapon. It is strong enough to break Obsidian in a single strike and deflect a Warden's attacks, as well creating a electrical charge due to gold being a excellent conductor in real life. It also demonstrates a strong knockback effect. This block is stronger than Iron and Ancient Debris, but weaker than the rest of the blocks.

  • Grindstone: Gives the wielder access to an effective melee attack in the form of the spinning grindstone, slicing objects with ease.

  • Herobrine Head: Grants the wielder superhuman speed, strength, and flight; Basically, Herobrine's powers as displayed against King Orange, though a bit weaker and without the ability to spawn clones. It can also summon Herobrine heads which act as TNT.

  • Iron Block: Along with being a good melee weapon, it also summons things made from Iron, such as Chains or Blocks.

  • Lightning Rod: Conjures lightning in the form of zaps and thunderbolts. This also goes on the staff rather than in it.

  • Magma Block: Possesses fire aspect properties and allows the wielder to shoot fire charges. Also allows summoning of magma blocks.

  • Redstone Block: Can emit/focus it's energy into a laser that can vary from causing Redstone objects to activate, to a powerful beam capable of severing blocks in half, something rarely if not ever done before. It is capable of immediately detonating TNT with its laser.

  • Wither Skeleton Head: Fires the different types of Wither projectiles, which yield a powerful blast and likely give the Wither effect.

  • TNT: Each swing can eject/launch lit TNT blocks at a distance. Notably, TNT thrown from this staff instantly explodes on contact with a surface or entity.


Defensive Blocks


  • Amethyst Block: Can summon Amethyst Blocks, which reflects light and beams from the Redstone Block.

  • Emerald Block: Turns the staff into a stronger, fast melee weapon than if being used without any block attached, as well as a very strong defensive tool, being able to block the brewing stand's potion effects, the campfire's flamethrower attack, and lightning from the lightning rod; essentially, it deflects/blocks powers that try to damage it. It likely can also destroy even netherite, though this is unconfirmed. It's safe to say it can destroy obsidian with ease.

  • Cauldron: Absorbs potion effects, leaving the user good as new.

  • Sculk Sensor: Grants the wielder the ability to avoid/counter incoming attacks by moving where it won't land or by doing something to avoid it, effectively giving them the senses of The Warden, even if they aren't aware of it as shown by The Second Coming's first use of it. Overall this staff gave a warning reflex move, kinda like spider sense.

  • Crafting Table: Essentially works as a regular Crafting Table, but magnified in the sense it can craft multiple objects at once with the available ingredients.

  • Enchanting Table: Allows the wielder to enchant an item with practically any form of Enchantment, including ones that would normally be impossible to infuse an item of their type with. The enchantments can be any level, including ones usually not possible without a command block (such as Knockback 99). It can also be used to enchant mobs or non-weapon items or entities.

  • End Portal Frame: Opens portals, good for movement… yeah that's it pretty much

  • Furnace: Smelts/cooks anything that can be used in it immediately once it waves over the item

  • Lapis Lazuli Block: Grants the wielder flight to themselves and other objects and/or entities, with objects having an enchantment-like glow. It can also hold blocks in place. It seemingly affects gravity of anything it's rays touch.

  • Monster Spawner Block: Spawns mobs, and can even spawn chimera-like mobs that inherit the traits of multiple mobs in a single mob.

  • Note Block: Can create sheet music that shows what is being played while also being able to play multiple instruments and notes at once. The notes can be used as an attack as well, and the music sheet can be used to keep mobs in place while attacking.

  • Piston: The slotted Piston can retract and extend itself to allow for longer-ranged combat or to launch the wielder if positioned at an opposing angle like the floor.


Other


  • Brewing Stand: Launches splash bottles and lingering potion particles of seemingly any type. It can also fire out waves or streams of potion effects.

  • Bone Block: Functions much like Bone Meal in that it instantly fertilizes crops and saplings in (potentially) an infinite amount.

  • Cobweb Block: Shoots web strings and cobwebs that can be used to impair their opponents in various ways or to swing around. The webs can also be fired at blocks of other staffs to disable the staff entirely. The staff is also capable of firing multiple webs at extremely high speeds as projectiles.

  • Dripstone Block: Can be used to create and manipulate Dripstone, Stalagmites, and Stalactites. It can also fire Stalagmites/Stalactites as projectiles that deal heavy damage.

  • Oak Log: Able to create and manipulate any kind of block that uses wood, including Wood planks. The block may only be capable of creating blocks that are derived from that specific type of tree's wood. It can also very quickly create wooden structures.

  • Bee Nest: Collects and summons bees.

  • Ice Block: Grants the wielder freezing powers. Can also summon ice.

  • Snow Block: Fires snowballs at very high speeds.

  • Bookshelf: Can throw books, paper, and bookshelves.



The Good Stuff


  • Bedrock: Bedrock is similar to the obsidian block, but instead pushes blocks with more precise control, and allows for follow through when swinging. It presumably also displaces blocks stronger than Obsidian can. It can also create Bedrock.

  • Barrier Block: One of the more powerful blocks, the Barrier Block can (as the name implies) create Barriers that are impossible for blocks or stick figures to pass. This ability is often used defensively to deflect incoming attacks, but can also be used offensively, as Yellow used this technique to try to break through to the Orb-possessed staff, though he was thwarted by the Orb. It is the strongest block in terms of defense, as not even bedrock was able to penetrate it.

  • Netherite Block: The Netherite Block has the same properties as the diamond block, but lacks the conductivity of the Gold and Diamond Blocks. However, it is much stronger and is heavier and seemingly more cumbersome to use, as Red briefly collapsed after attacking with it for the first time. It is powerful enough to shatter even Netherite Blocks with ease, possess an insane knockback effect, destroy most mobs in a single hit and can even disorient, for a short time, an entity wielding a Minecraft Game Icon.

  • Lucky Block: The Lucky Block staff is capable of summoning any blocks, mobs, hybrid mobs and even duplicating objects, seen when it duplicates the staff. It is also able to emit large energy waves to take control of blocks/objects. The lucky block staff can also create lucky blocks and likely can create block loaders. It should be noted that after the lucky Orb transferred itself to the staff, it became sentient and hostile.

  • Command Block: The Command Block is one of the most potent blocks that can be harnessed by the staff, allowing the user to instantly set commands directly without the need to type into the block itself and can even execute commands inaccessible to those in vanilla gameplay, such as generating electrified blocks and being able to paralyze entities in place. The staff is also able to be used as a hoverboard with the right commands, and can also execute multiple commands at the same time, even without the user grabbing it with their hands. More importantly, it can disable the AI of mobs, effectively killing them, and create defensive barriers to block incoming attacks, making it hella versatile in both offense and defense.

  • Minecraft Game Icon: The Minecraft Game Icon is the most powerful block in existence and thus is at its absolute peak when enhanced by a Staff, granting the wielder near-absolute power over the creation and destruction of all blocks, entities and projectiles. King Orange has used it to fly, quickly create large amounts of Obsidian, rain veritable hails of flaming projectiles and arrows, as well as to create a black hole that destroyed some of the immediate area before being neutralized. Due to having access to the entire codebase of Minecraft, it is able to do anything within Minecraft.

  • Fused Minecraft Game Icons: Capable of creating a massive black-and-white vortex, which is able to destroy all Minecraft worlds, including multiplayer. In addition to most of the abilities granted by a single Game Icon, King Orange was also seen using this Staff to create a hybrid Titan Ravager/Warden, cast large amounts of dark lightning, manipulate lava, create bedrock and even larger amounts of Obsidian, and paralyze a Titan Ravager and absorb Minecraft blocks and entities into the staff, including those not present in vanilla Minecraft such as Herobrine. However, it is unknown whether this is an ability unique to the two game icons combined, or abilities of a single game icon. The Fused Game Icon is described to have "exponential power" in comparison to a single Game Icon by Alan. It is unknown how much more powerful the Fused Game Icon is over a single Game Icon, though Alan's statement could be taken as that its power slowly grows as time goes on


Minecraft Icon


Even without a staff, The Second Coming can still harness the power of the Minecraft Icon, though to a lesser degree. This gives him basically all the powers mentioned before: block and weapon creation, flight, and the power to neutralize that super black hole mentioned earlier. King Orange was also shown being able to summon fire charges and arrows, firing them towards TSC, so he should be capable of the same.


League of Legends


During their misadventures, TSC and his friends have entered a variety of games, including League of Legends. This gave him a sick-ass sword, and multiple abilities, like boosting his own speed, damage, and even healing from kills… btw, thanks for the LoL research Garf.


Mario Items


Yep, The Second Coming has met Mario; at this point, is that really surprising? While he only uses the Mushroom power-up in the video, he should logically have access to all the power-ups the other stick figures got.


These include the previously mentioned Mushroom, to increase size and take a hit; Tanooki Suit, to gain flight and the ability to become an invulnerable statue; Hammer Mario (or… stick figure), to throw hammers; magical teleporting doors, which can take him seemingly anywhere; and a flying carpet, which is very self-explanatory.

Abilities

Henry Stickmin

Hammerspace


Easily what Henry’s known for the most, Henry has the habit of pulling anything from shovels, to RPGs, to a Fallout suit, and more literally out of his ass.

ゴゴ Reference ゴゴ


Inside of his cybernetics, Cyborg Henry got a Spirit named Reference. This Spirit is a short range Spirit with the ability to swap things. This is shown to have two applications being to swap Henry and Reference's locations and swapping the Right Hand Man with an alternate universe version which does not have cybernetics.

Revives


Henry has quite a few ways to come back to life. He can save and load states (omg Undertale reference guys!?!?!?) including those to alternate timelines. More notably, it turns out that, in Henry Stickmin, the ability to retry failed actions is a canon, in-universe ability Henry possesses. He's been shown to be aware of previous fails, such as with the Teleporter, which he could only be aware of if he knew about resets, and more notably, it turns out every time he went back to retry an action, he was actually creating a new timeline, which ultimately led to the entire multiverse becoming imbalanced and nearly collapsing, having to be reset. This is all shown in the true ending of the game, which also labels Henry as an anomaly. All of this serves to show that Henry's resets are, indeed, canon to the game's universe (otherwise, how else would he be imbalancing the multiverse?) which makes him REALLY hard to kill, due to his theoretically infinite tries.

Zero-Point Energy


Pretty straightforward. He points at something, he activates it, and he gains the ability to move it around effortlessly regardless of its weight… and then he kills himself with it anyways cause he's a dumbass.

Fire Manipulation


Turns out Henry has some limited pyrokinesis, but he's never really mastered it, either using too little force and doing nothing, or using too much force and burning himself to a crisp. I feel like he would find more success with another bending style…

Warp


By warping himself through alternate dimensions, Henry can catch up with any fleeing crook! Too bad his mind can't comprehend alternate dimensions, effectively leaving him brain dead upon use.

Earth Manipulation


Hehe, foreshadowing. Anyways, turns out he's actually quite a natural when it comes to earth bending. He's shown the ability to lift a boulder into the air and launch it, as well as construct a small defensive barrier out of it. Unfortunately, he's a bit out of his depth when it comes to fighting other earth benders. Still, it's good to know he's good at something…

Metal Bending


…well I wasn't wrong. Do I even need to explain it? He bends metal, that's all he's shown to do. Still a pretty impressive feat I guess.


Free Transform


lol smol henry

By using the power of PhotoShop, Henry can change his size at will, letting him avoid any oncoming obstacles.


Thunder Manipulation


And he's good at lightning magic? Maybe we weren't giving him enough credit. By focusing on his magical capabilities, Henry can channel thunder through himself to electrocute anyone or anything nearby… while also harming himself. Still, pretty decent.

Harden


He gets hard.


Teleportation


Henry has been shown natural teleportation with the “Flash” ability.

4th Wall Awareness


Yes, Henry Stickmin is aware you exist and ĥə ị§ çømīŋğ fọř ƴōü.


In all seriousness, Henry is aware of the 4th wall and his status as a fictional character. He's directly looked at the player multiple times, remembered previous fails, and has even searched up a walkthrough of his own game (unfortunately, it didn't quite work out for him because YouTubers are the scum of the Earth.)

Yell


Did bro just Fus Ro DAH!?

Techniques


  • Cheap Fighting Game Combo: A combo capable of stunlocking the opponent unless Henry drops it. Could somebody PLEASE parry this casual.

  • Command Melody: Can mind control people but only one at a time.

  • Dance Off: FORTNITE MOVES! HIT THAT SHIT

  • Distraction/Diversion Dance: AYO GET STURDY GANG!!!! This dance is so contagious anyway who sees it can't help but dance along. It seemingly requires at least 2 people to be doing the dance at all times to keep them locked in.

  • Fusion: I'm only including this because of the prospect Henry can MAYBE do the dance with Charles so we get the Charly fusion. However, it has only been seen with Ellie.

  • Falcon Punch: Don't let bro cook he is not Captain Falcon

  • Falcon Kick: A powerful fiery kick. Maybe a little too powerful for Henry

  • Knee: He knows how to properly space the sweet spot for this powerful jumping knee 

  • Stickmin Punch: Another ability seen with Ellie. It's like the Falcon Punch but better


The Second Coming

Stickmin Physiology


Due to the fact that he's a stickman, The Second Coming and his friends aren't real (crazy, I know), rather, they are virtual beings composed of data, this makes their bodies quite unique when compared to that of living beings. Stickmen lack vital components such as organs, blood, and bones, this means that they can survive wounds that would normally be fatal to an organic being, such as being stabbed through the chest, being crushed relentlessly, falling into lava, being spaghettified by a black hole, and the vacuum of space; after just a couple of seconds, they can get back up from almost any hit. However, don't misunderstand, they aren't healing from their wounds, they are very much taking damage, it's more appropriate to say that they can just keep going despite their wounds, making them pretty hard to actually put down.


That being said, they still require digital food and water to survive, and they can't breathe underwater… yet the vacuum of space is perfectly fine?


Revives


As shown in Animation vs Minecraft, the stickmans can die and still come back thanks to the Minecraft beds and their original spawn point, having (kinda) 2 layers of revives. This has been shown in AvM PvP in where green dies and then comes back, and in the rollercoaster episode, in which everyone (except yellow) dies after a miss calculation from yellow, poor dude thought minecraft had physics. We have also seen this in two recent shorts so it’s still a prevalent ability TSC should have.


There is also the argument that since the stickmans (Red, Green, Blue and Yellow) died in AvA 4 (before they even knew about Minecraft) and then when alan refreshed their webpage they seemed to have been alive from a while, theoretically TSC could also have that but with his original drawing file data. But it is safer to use the first two layers of revives he has already.


Math Manipulation


TSC can control what almost any vs community member uses… MATH!... Yeah it doesn’t sounds that good, but with it, he can do a bunch of amazing stuff, like changing his position instantly by subtracting himself, create shield bubbles which he can control the size of, make a gun powered by infinity, and a big ass laser strong enough to shatter the line between real numbers and imaginary numbers (something mathematically impossible).


4th Wall Awareness


Pretty straight forward, TSC can see you from inside the pc, the biggest example is him being able to see Alan, in fact, everyone in the AvA verse can kinda break the 4th wall, it's nothing special there. He is also able to use this ability to interact with the Huds of the video games he’s in or even interact with the files of certain games and such.


Resistances


Existence Erasure: TSC has shown to resist existence erasure multiple times throughout the Animator vs Animation series. The first example being in Animator vs Animation IV in which he very blatantly resists having his data be deleted. It was shown again when he still was physically existing while his friends corrupted away.

Corruption: Survived multiple attacks from The Dark Lord which basically corrupts data and erases it. This was shown when the Stick Gang were all killed.

Data Manipulation: The Dark Lords attacks corrupts and erases data and TSC was able to survive multiple attacks and not yet erased nor corrupted.

Limited Transmutation: While TSC did get transmuted by the Witch, TSC was still able to move as an inanimate object. One could argue he resists transmutation through other methods however, they are debatable.


Forms

Henry Stickmin

Armor


A FallOut style power armor that increases Henry’s speed, strength and durability.

Nano Suit


When Henry lies in the vacuum of space he needs a suit to help him survive which he has. Henry’s Nano Suit makes Henry stronger, tougher, let him adjust his gravity, fire missiles, and bring back 20XX by reflecting projectiles.


Cyborg


That’s right, Henry Stickmin was a MF cyborg in one of the endings. He gained the augmentations after getting betrayed by Reginald Copperbottom, taking his spot as the leader of the Tophat Clan. As a cyborg Henry has many different gadgets such as a jetpack, an energy gatling gun, a lance, a stapler, and a fucking baseball bat. Henry is also capable of absorbing energy however, too much can cause him to explode.


Giant


If you eat your vegetables you can become big and stronger just like Henry. Henry gets this form by eating a Super Mushroom. In this form, he was capable of no selling bullets, however, he was still knocked out of it by a cannonball.


The Second Coming

Awakened


TSC’s awakening state is a state he entered after seeing his friends get killed and while he was almost on death's door himself. In this state he can utilize green energy which has a plethora of uses like amplifying his stats, allowing him to shoot lasers, regeneration, and most importantly, to restore corrupt code back to normal.

Support

Henry Stickmin

Phone Contacts


Henry gets into prison a lot so he needs proper contacts to help him out such as Felix White (not to be confused with Phoenix Wright, they’re totally different).


Museum Alien


Not very fond of orders.


Missingno


By throwing his Good Ball Henry can summon Missingno, who's mere presence crashes the game.


Charles


The man with the greatest plan. When you're not crying over his death he's helping you from a distance with his helicopter. Well a distance if he isn't ramming into you and your enemies. Henry can summon Charles via the Charles Song and talk to him via his earpiece. Charles also has an arsenal of his own including…

  • Helicopter: Used to enact the greatest plan

  • Dancing Robot: Since Henry owns the Top Hats in a few timelines and Charles hacked into this, it's fair to say Charles has the robot which gets sturdy.

  • Gatling Gun: Charles is packing heat. Unfortunately, sucks at aiming and kills Henry as well.

  • Platforms: Charles can teleport platforms, including invisible platforms, wherever Henry needs them. Downside is the system isn't very precise (what's with this series and teleporters?)

  • Hacking: Charles apparently has the technology to hack into advanced technology, letting him open and close doors, control power, and even make a robot dance (as mentioned above). Why is the government giving this man so much power?

  • Flashbang: He can fire flashbangs.

  • Sleeping Gas: Zzzzzzzzzzz

  • Banana Bomb: A banana that is a bomb. Powerful enough to bring down an airship. Never underestimate the power of potassium.

  • Bone Melt: Charles can melt your goddamn bones. It's never properly shown, explained, or brought up again. Just don't question Charles.

  • Mind Control: Charles can control the minds of others, but he's not particularly good at it (ever played Manual Samuel? That stuff's hard.)

  • Gravity Bubble: By pressing one of two dandy buttons, Charles can move a target around by messing with gravity, either lifting them up, or crushing them to the ground. Apparently, the down button doesn't decrease gravity… it sends you down… who could have guessed.

  • Robo Helper: Charles sends a robot version of Tails from the hit video game franchise Sonic the Hedgehog to fly Henry over a pit. Neat!

  • Net: Is a net.

  • Cannon: Cannon specifically designed to fire humans… that's not even a joke, that's just straight-up what it's for.

  • JetPod: A small, jet powered pod Charles can send down. Presumably, anyone who gets on will be carried to their destination… I say presumably because it immediately crushed Henry upon being sent down. This man just cannot aim.

  • Trapeze: His helicopter has a trapeze. That's it. If you don't know what it is, look it up.

  • TV: His helicopter comes equipped with a movie theater approved TV. How much space is in that thing?

  • Horn: Speaking of which, it can also fit a building sized air horn. Surprisingly effective.

  • Subsonic Wave: Charles can fire a subsonic wave. This wave is powerful enough to crush the entire crew of the Tophat clan's ship. Charles is canonically a mass murderer and that's hilarious to me.

  • Sleep Dart: Zzzzzzzzzzz

  • IR Sniper: A sniper that "spots out bad guys" using infrared technology. Surprisingly works as advertised, but Charles crashes for the obvious fact that you can't fire a sniper while flying a helicopter.

  • Sniper: A regular sniper that he manages to successfully fire while flying a helicopter… hey wait.

  • Mini Helicopter: OK so maybe Charles likes his helicopter a little too much. Remote controlled with its own grappling hook, capable of overpowering a grown man. And he somehow manages to fly this while also flying his own helicopter.

  • Government Prototype Spaceship: Guess he's moved on from the helicopter. It contains a small cabin for the passengers, and it can effortlessly fly through the vacuum of space. Additionally, it comes equipped with a beam to teleport people (that actually works, holy!), an air cannon to create and fire air bubbles, and a Super Accurate Laser that also works as advertised. Weird. Thankfully, it's still perfectly capable of performing The Greatest PlanTM, so it's just as good as that helicopter.


Magic Pencil


This pencil allows Henry to draw objects which are alive and are supposed to support him. However, like most of his supports they just kind of hate him.


Clawpack


Nuts and Bolts wasn't kind to Kazooie. Now she isn't kind to you but the Clawpack can presumably grab things (when it feels like it anyway).

Pinchers


Picks up Henry and… drowns him.

Flute


By playing this magical song Henry can embrace his inner Disney princess and be carried along by birds.


The Second Coming

Pokémon


That’s right, TSC has a damn Pokémon team. After going into Alan’s Nintendo DS, TSC was able to go into Pokemon Heart Gold and gain a team for himself, even beating the Elite Four, The Champion, and even Gold himself. His team includes Magcargo, Heracross, Pidgeot, Ampharos, Bellossom, and his starter Feraligatr.


Feats

Henry Stickmin

Overall

  • Broke the Bank.

  • Escaped the Prison.

  • Stole the Diamond.

  • Infiltrated the Airship.

  • Fled the Complex.

  • Completed the Mission!

  • Got a girlfriend… sometimes (VS debaters can only dream of this).

  • Nvm, we’re questioning it, HOW DID HE TIE THE KNOT FROM OUTSIDE OF THE BAG!?!?!?!?!?!?!?!?!

  • Defeated The Wall, The Government, and even the Tophats.

    • Including Right Hand Man, both before and after he got cybernetics to boost his already insane power


Power

Physically:

With equipment:


Speed

Physically:

With equipment: 


Durability

Physically:

With equipment:


The Second Coming

Overall

  • Defeated many enemies such as Purple, King Orange, The Dark Lord, The Lucky Orb, and even the Animator himself.

  • Somehow broke Math and Physics 

  • Really good at guitar

  • His green state drained kirby out of energy making him go instantly to sleep after using it

  • Unironically really good at drawing

  • Played LoL and didn't get obsessed with it.


Power


Speed


Durability


Scaling

Henry Stickmin


None sadly.


The Second Coming

The Chosen One and The Dark Lord


While in his Awakened state, TSC was able to keep up and even defeat The Dark Lord. The Chosen One has fought on equal terms with The Dark Lord on two separate occasions making them around equal in power. So by that logic Awakened TSC > TDL ≈ TCO.


Stick Figure Gang


A fairly simple explanation. TSC is consistently shown to be equal, if not, above the Stick Figure Gang having beaten them all at once on different occasions and often getting into little tussles with them. (In which he usually wins)


Minecraft


TSC and the stick figure crew have on multiple occasions fought and kept up with countless different mobs and even swarms of mobs throughout the Animation vs Minecraft series. This includes the likes of the Ender Dragon and The Wither. Shout out G1^2 blog for the calcs below.


Pokémon


In Animation vs Pokémon, TSC and his Pokémon were able to become Pokémon champions in Pokémon Heart Gold. They also were able to keep up with Gold and all of his Pokémon, including Ho-Oh in a no rules fight inside the PC. 


Weaknesses

Henry Stickmin


Let’s talk about the elephant on the room right off the bat, henry is… not smart, in fact he’s an idiot, due to that, some items that could have been helpful just, don’t work, because henry is not smart enough to use them (like for example doing bungie with a normal rope.)


Adding to that, there is also the fact that most of his arsenal just kills him, yeah, he can revive, but that would negate whatever he tried to do.


The Second Coming


Even being the skilled fighter he is, TSC tends to not use everything right off the bat, leading to him being defeated some times, he also tends to go along with the wacky stuff if he isn't fully serious in the fight.


But probably his biggest weakness being that he can not activate the awakened state on command, it's some sort of last resort that he goes into when he's near death, this led to him being transmuted in some occasions, since that doesn't trigger his awakened state.


Before the Verdicts

5D Henry Stickmin


WHY THE FUCK DOES A STICK FIGURE HAVE DIMENSIONAL TIERING ARGUMENTS!! Ahem, well to be straight forward, the argument behind it is quite debatable. Firstly, let us discuss what Henry’s 5D argument is. In Infiltrating the Airship, Henry can use a device called the Trandimensionalizer which allows Henry to alter which spatial dimension he is in. We know it’s referring to spatial dimensions as when he uses it, he becomes a 1 dimensional being. It’s very likely that he can become a 5th dimensional being given the fact that when he became a 1 dimensional being, he went down on the lever, instead of going up. So fairly straightforward, Henry has a device that could potentially turn him into a 5D being. So if it’s so simple, what’s the issue?


Well the issue is it’s very unlikely that he can survive going into the 5D. As we see when he uses the device and he becomes a 1D being, he dies, or well he fails. While the fail screen isn’t always indicative of a death in the series, most of the time it is. One could argue he’s still alive but can’t reach the device given he’s a 1D being based on the fail screen text but either way, he fails. Now this is important because it’s very likely that becoming a 5D will also fail. If he can’t survive becoming a 1D being, how would it be possible he survives becoming something infinitely times bigger than his own. Saying he could with no basis is well, a NLF. However, let us give into this NLF and say he could survive becoming a 5D being. We have no clue what that entails. We have no clue if he can interact with lower dimensional beings or if he can only interact with 5D objects. There are too many leaps in logic and too much vagueness to consider it a valid argument for Henry.


Animation vs Animator Cosmology


The bane of all vs debaters, cosmology. Luckily for you guys, the cosmology for AvA isn’t that complex. So how about we hop into this discussion before Discount Ginger starts to talk about what cosmology has done to battle boarding.


The AvA cosmology starts with Alan’s PC. From here, we can start to focus on the applications inside the PC. Each individual game application is likely its own individual universe. So for example, League of Legends would be its own separate universe to Minecraft. However, it’s very unlikely that each individual application is its own universe, just the games. This is due to the fact that applications like calculator and calendar are going to hold whole universes inside them unlike video games. So destroying a PC likely means you destroyed the applications with it, thus you are destroying multiple universes.


After that is when things can kind of get a little tricky with the PC’s connecting to one main stick figure world, however, they aren’t particularly relevant to any of the feats or scaling.


Fanart

(Track art by The_Elemental2)

Verdicts

Stats

Like every other blog, the first topic of discussion is stats. To be as blunt as possible, there is a very clear cut winner in terms of stats, no matter what ends you use. Let us start with AP and by correlation, durability. Let’s start off with Henry as his stats are a little complicated. Physically, with no amplifications or gadgets, he is likely just around 3.53 Tons of TNT from surviving a creeper explosion, or 4.1 Tons of TNT if you buy the high end for the airship wall explosion feat. Now Henry does have a feat of him screaming so loud it blows up a space station which gets around 8.4 Kilotons of TNT but he kills himself in the process, so it’s likely he doesn’t scale. Not terrible but still nowhere near the best Henry can get with gadgets and amplifications. Once we include Henry’s amplifications is when things start to get interesting. Using his Nanosuit, Henry can get to 522 Tons of TNT due to the fact he moves the space station by stomping on it. Then from there, including gadgets nets him multiple Universal level gadgets which destroy the universe and game he is in. So physically with no gadgets and amps, he gets 4.1 tons of TNT, with just amps he gets 522 Tons of TNT, and with his gadgets he can get to universal.


Now moving on to TSC’s AP and durability, which will be a little easier. Funnily enough, TSC can match Henry’s physical AP and durability by scaling to and defeating multiple different Creepers through the Animation vs Minecraft series. However, he can get higher than that. Using Minecraft scaling, which TSC and the stick figure gang have shown to scale to mostly everything in the game, TSC should scale to the likes of the Wither which can get 104.8 Kilotons or the Ender Dragon which can get to 605 Kilotons of TNT. However, he can get even higher when scaling to other verses as TSC and his Pokémon were able to keep up with Gold who not only had a full team of fully evolved Pokémon, but also had a Ho-Oh on his team. This allows TSC to basically scale to any Gen 1 and 2 Pokémon. Due to this he and his Pokémon can get to 497.13 Gigatons of TNT. However, TSC's most impressive feats aren’t ones he scales to and in fact are direct feats. The weakest of the three main feats that will be mentioned is him surviving entering a black hole. While we weren’t able to calculate it, even the smallest of black holes can swallow moons and planets. The next feat is TSC surviving getting hit by King Orange's white hole beam. This is impressive given the fact we know it was devouring at least 16 different Minecraft universes, and likely more given a weaker version of this was implied to be able to destroy all of Minecraft. But, at the bare minimum, the feat is at least 16x Universal. Lastly, TSC was able to survive getting hit by a staff which contains infinite lines. This means TSC was getting hit by infinite mass and energy, possibly putting TSC at Infinitely Universal or High Universal. This is due to the fact high universal is mere an infinite sized universe, which would be infinite mass, just like the staff.


Now as you see, comparing the two in terms of AP and durability is as different as night and day. Physically, Henry is far from being anywhere near TSC. Even with amplifications, he still wouldn’t even be capable of being near TSC from just scaling to Minecraft. When using gadgets things get a little more interesting. While Henry can get to Universal with gadgets, TSC can similarly match this level of power by scaling to TDL or TCO. TSC could even exceed this level of power from scaling to and or surviving King Orange’s black hole, white hole, or even the infinite lines staff. Using feats like this puts TSC at 16x stronger and possibly infinitely times stronger if one were to use the infinite line staff feat.


While Henry didn’t take AP and Dura, maybe he could take speed. Well, physically Henry was capable of dodging and moving in tandem with minigun fire from close range which got around Mach 5. This is fairly consistent as Henry has multiple other bullet timing feats throughout the series. However, his fastest feat physically would be his soul being capable of moving in tandem with a laser which got calculated to around 1.45% the speed of light. Similarly to how Henry can get stronger with amplifications and gadgets, he can also get faster with them too. As a cyborg, Henry was capable of hitting a ball of energy around the Earth in about 5 seconds. A feat worth around 3.65% the speed of light. A little better than before but not a massive increase. Lastly, Henry has a scooter which is capable of moving at light speed, however, when he used it at this speed, it flew from his hands so it’s unlikely he would be able to use it. Even so, we will give Henry the benefit of the doubt and say he can.


Let's start off TSC’s speed with scaling like before. By scaling to Minecraft, TSC is around Mach 4 as Enderman can teleport from arrows from point blank range. From there we can scale TSC to Pokemon as explained above, this allows for him to scale to digletts, which can move at the speed of light. From there, we can move on to some more direct feats, specifically three direct feats. The first being TSC was able to pilot and react to objects around him while leaving the Milky Way Galaxy in around a minute and 48 seconds. Now while this may seem like it would be an easy feat to calculate, it’s not that easy given the angle at which he left makes it hard to find the distance. However, even while we couldn’t calculate it, it’s very obviously an MFTL feat even if we were to lowball it. Secondly, TSC was able to outrun a white hole. As we established this white hole was devouring at least 16 universes. In order to do that at the speed it did, the white hole had to have been moving at 4.524 Billion c. TSC was able to outrun this white hole for a while. However, you could argue the speed of the white hole should be infinite to immeasurable given it should be capable of devouring The End which is an infinite void and was possibly capable of moving to The End, not something that should be able to be done off pure speed alone. The last feat to discuss is Eucler’s Identity being capable of reacting to a projectile which should have had infinite velocity and speed. By reacting to this, it should have infinite speed reactions, in which TSC scales to as he could keep up and dodge its attacks.


As you can see comparing the two, Henry when it comes to speed is also just as screwed. TSC has multiple feats which can not only match Henry’s light speed scooter, but even surpass it as well. If we were to be generous like above, and say Henry can pilot the light speed scooter at light speed (which we know he can’t), TSC would still be at least 4.524 billion times faster than Henry and possibly even infinitely faster than Henry. Henry has no advantages in terms of stats, allowing for TSC to take the stat trinity in spades.

Arsenal & Abilities

While Henry may not have been able to take stats, he might have other advantages with his massive arsenal and amount of abilities. Well, how about we go down the list and see how effective each thing could be and see how each other's abilities and arsenal bounce off one another.


First let us get the useless stuff out of the way. Normal guns, explosives and melee weapons wouldn’t work on TSC given the fact he could dodge the bullets or just survive getting hit by the bullets, explosives, or weapon due to having an already well established stat advantage. This coupled with the fact TSC physiology has allowed him and his friends to shrug off getting stabbed and blown up on multiple occasions and continue to fight through it. 


Now onto the actually useful weapons. To start off with, most of the special guns don’t have much use and or TSC as something very similar in his arsenal to match. The wormhole gun which allows Henry to teleport from one portal to another (it’s the portal gun), is countered and matched by TSC’s ender portals as it could allow for him to teleport out of getting trapped in a portal loop by throwing it in any direction that isn’t the portal. TSC could also just counter it with the Ender Frame Staff which is just the wormhole gun but better as it allows for more than one portal at a time. The force gun likely would do nothing due to the stat advantage. Even if it did send TSC flying, TSC could always teleport back using the methods above. The gravity gun can send things flying as well and if it sends TSC flying, TSC can teleport back. The Shrink Gun could work on TSC however, that would just give TSC an advantage as now he’s a harder target to hit and can still one shot Henry due to stats.


Henry still has more gadgets that aren’t inherently weapons but still could theoretically be used in combat. Some of these gadgets, Henry fails to use and likely aren’t usable to their nature, so how about we list them and state why

  • Opacitator: When used Henry is capable of phasing. Issue is, Henry phases through the gadget so he can’t turn back, giving TSC a win from Henry auto BFRing himself

  • Trandimensionalizer: Everyone’s favorite gadget. This has a whole Before the Verdict on why it wouldn’t work so read that

  • Paperizer: While it worked, it’s not necessarily something Henry can fire at TSC. In fact TSC would have to literally be standing and waiting for it to turn him into paper, making it basically unusable.

  • Anti Gravity Cap: It doesn’t turn off so if Henry uses it, he would BFR himself into space, giving TSC a win

  • Tool Gun: Henry would again, BFR himself into space given he can fly and phase with it, giving TSC the win


Now that we got those out of the way, we can actually mention things that Henry could use without it necessarily failing. Let's start with the simple stuff first and work our way up to some of the more interesting stuff. To begin with the Wizards Hat allows for Henry to use ice magic as long as he doesn’t roll a 1. While it’s likely he couldn’t use it and be in the list above, the end statement makes it seem like it could be used. Even if he can use it, it’s countered pretty easily by the many fire weapons TSC uses like the campfire staff or the magma block staff.  


The next item is the Time Machine. As you would guess, the Time Machine allows for Henry to travel in time. The issue with this working is if Henry tries to pull a “time huh” on TSC and kill him before the fight starts, he wouldn’t be able to do it due to stats. Even then let us say Henry travels in time to stop TSC from entering the game or from even being created, it wouldn’t work. This is due to the fact, Henry is bound by his game. He wouldn’t be able to leave the game he is in to stop it from happening. Thus TSC should be able to bypass time travel.


The next two things are the CorrupTick and Missingno. They both functionally have the same thing going on. They both are able to corrupt and change the game Henry is in, which should be universal. While this is significant, TSC has actually resisted corruption before from TDL, who’s corruption capabilities were intended to not just corrupt one game, but to corrupt the whole computer, something on a way larger and more potent scale. So it’s very likely TSC would be able to resist the effects of both things, allowing for him to continue to fight or even interact with the HUD once it shows Henry’s failed screen. (More on that later).


Lastly, I want to bring up some gadgets which could potentially work to actually get Henry a win. Firstly, both the liquidificator and the shadozer. These two things theoretically could transmute TSC into water and or a shadow, making him unable to fight while not really killing him either, which would cause TSC to revive. This would basically grant Henry a win as TSC couldn’t revive if he isn’t technically dead, but also can’t fight because he is now an object and or thing. There are 2 issue with these being wincons: when we see these gadgets used, they are used on the person using it, we haven’t seen Henry be capable of changing the target of these gadgets and Henry has never used them in a combat setting, he’s only been shown to try and use them in a more stealthily manner. These two factors make it hard to fully support them as a wincon. The next 3 things are the Succpak, Infini³, and leafmode. The reason these 3 things are mentioned is due to the fact that they technically could be used to seal TSC inside of them, giving Henry the win. TSC has shown no real resistance to sealing, so it could be a plausible wincon. However, just like with the two gadgets above, Henry has never shown to use these in a combat setting. This, coupled with the fact that the Infini³ and leafmode are things Henry has to be close to use on TSC, makes it almost just as questionable of a wincon as the 2 gadgets above.


So we know most of Henry’s gadgets won’t do anything, but what abilities could he use to even the odds. Well, there really isn’t much. Many of his abilities would likely scale to his AP like earth bending, fire manipulation, metal bending, and thunder manipulation. Other abilities such as warp and harden would basically be Henry killing himself as his mind can’t comprehend what’s happening during warp and hardening leaves him wide open for an attack. However, Henry has an ability which could grant him some type of advantage, being Reference. Reference is capable of transferring others to other timelines with a single punch. By using this, Henry could theoretically punch TSC into a timeline in which he never was able to gain access to all the things in his equipment. While that would help Henry, it would only really delay his inevitable death as TSC still has many abilities he can use coupled with his physical stats. However, TSC killing Henry may be an issue because…


Henry canonically can revive, in fact, it’s one of the main big things he has going on. Basically, thanks to the true ending of CTM, Henry is shown to be a literal paradox in his universe. This makes it to where if he dies, he would just respawn to a safe moment, it being mostly whenever he picks an item. This also has been shown in other ways aside of the ending, for example how Henry remembers every fail he got with the teleporter, and he also has save states, which while don’t really work as a revive, it sorta helps, so… it seems like TSC really can’t put Henry down for his own good… except he can. 


This is where the awakened form walks in, and oh boy, it really is useful, so, let's tackle the obvious thing out of the way, while yes, his awakened form has been shown to work in near death scenarios, it's still usable under the rules of Death Battle, and even then its a main thing TSC has going for him, so it's only fair that we count it. Now, the interesting part, how can the awakened form put a stop to Henry? Simple, and yet complicated at the same time, you see, the awakened form has been shown to work like some sort of anti virus or data manipulator. This is shown when he curses himself from the virus sword TDL had, which deleted the stick figures, wiped out of existence as we see how their codes fly in the air and disappear, so it's safe to say that the blade works the same as the virabots, but stronger, corrupting data to the point it deletes itself, and TSC just, regenerated from it, proceed to stomp TDL, and after that coded his friends back to reality, literally repairing their code, now, where is this going? Simply put, paradoxes are known to be errors, stuff that should not exist at all, and what does TSC negate? See where I'm going? Since Henry is basically a walking paradox, TSC could theoretically fix it due to the fact of being a game character, Henry is also made of data, allowing for the paradox to be repaired and leaving Henry with no more items or retries, just a (stick)man. This alone just screws Henry over, since it would mean he could not come back at all, one more death and its game over.


But, what if you don't buy the awakened state nullifying Henry’s revives? Well, TSC has another way of taking care of that! Since TSC has the ability to interact with he HUDs to a large scale, that would mean he can just, steal or break henry’s best weapons from the select HUD, or even better, stop henry from reviving via simply destroying the retry button, leaving him eternally in the fail screen. Or even better, making it to where he goes to the main menu instead of retrying.


Speaking of revives, guess who also has those? Yes, TSC. You see, ever since the minecraft episode, it's been shown multiple times how the stick gang can just die and come back. It’s been shown in many ways like during pvp, falling to their death due to a failed roller coaster jump, or dying from trying to sleep in the Nether. It really doesn't matter, since they have their bed spawn points which are in Alan’s pc, and thanks to that detail, Henry… can't really do anything about it, we never saw him actually just, leave the game, at least not in a scale TSC has done, and even if he somehow could destroy TSC’s bed, he would still have his normal spawn point, so it really didn't matter if the bed could be broken, Henry has no way of stopping TSC from reviving. 


Now, we talked a lot about Henry and how he’s countered by TSC, so why not do a quick rundown of what TSC can actually do with his abilities and arsenal. To begin with, as mentioned before, the staff helps counter or match a lot of stuff Henry can pull out, Henry can (kinda) use fire? TSC can use the campfire staff or the magma staff. Henry uses lightning? TSC uses the lightning rod staff which works better. Henry uses any explosives? TSC uses the TNT staff, the Wither skeleton head staff, or the herobrine head staff, which all should be better, adding to that, there is also a lot of stuff that the staff can pull up that Henry can’t match, like for example the barrier block staff, the lucky block staff (not recommended), the command block staff, or even the minecraft icon staff, which all just are things that Henry doesn't have an answer to. 


Leaving the staff aside, TSC also has the Adobe tools, which while most of them really aren't that helpful, there is one that shines above the rest, The Pencil. With it, TSC can draw to life anything he can think off, is it another stickman, a giant shark, a crocodile, it doesn't matter, as long as he can draw it, it will work, and while yes, Henry does have a pencil too. However, everything he makes pretty much hates him, so it would backfire immediately, adding to that, it has been shown that TSC’s pencil only works under the hands of either TSC or Alan, so stealing it isn't really an option. 


And finally, adding to the ability list TSC has, he can use math to his favor, with it, he can make bubble shields, swords, a portal between the real numbers realm and the imaginary numbers realm, a gun powered by infinity itself, and a massive laser strong enough to break the line between the realms of the real and imaginary numbers, breaking math logic as a whole since it's mathematically impossible. Henry doesn't really have an answer to that. One could try to argue the calculator, but it doesn't really work the same way to be considered as the same, or even comparable. 


Lastly, there is one thing where funny enough, Henry wins over TSC, and it's his support/summons, while yes, most of them try to kill him the second they are spawned in, there are two that make the fight harder for TSC, thus being Charles and Missingno. The last one actually negates the only support TSC has, being his own Pokémon team, as Missingno would be capable of corrupting the Pokémon like he does in the actual game. Henry can also use Charles to his favor, in fact, there are two specific things that could screw TSC over, the bone melter and the mind control. TSC can't really do anything about this, mostly the mind control since he has been shown to be controlled before by the lucky block orb. However, it's safer to say that TSC, thanks to the speed and ap gap, would just take care of Charles (monster), making it unusable, and even if Missingno can wipe out his whole Pokémon team, TSC resists glitches, so it would really don't make a lot to him.


So in the end, it’s safe to say that while Henry is way more variable with his haxs, TSC has an answer to most of them, plus stuff that Henry has no answer to at all, rounding it up to Henry having a wider arsenal and more abilities, but TSC having more effective ones even despite having less stuff.

Tertiary Factors

Moving from the largest section, this one is fairly more grounded. 


Starting with experience, both have a lot of it, Henry has done a lot of stuff, you name it he did it; (tried) to break in a bank, stole a diamond, a ruby, an emerald, defeated three whole organizations, escaped prison and the extreme containment of “The Wall”, defeated strong people like RHM, etc. . Meanwhile TSC had adventures all over Minecraft, LoL, Mario games and Arcade games, defeating all sorts of rivals in the way, like TDL, King Orange and The Orb, etc. . Hell TSC has even had adventures with pure math equations.


In the end, both actually have similar levels of experience, TSC being more experienced in fighting, while Henry is more experienced in getting out of complicated scenarios, none really having more than the other one.


Now, going to something more clear cut, intelligence… This one is a bit easier to cover. Henry, as explained before, is really just… not that smart, don't get me wrong, Henry can do smart stuff, but it's less book smart and more (money) street smarts, meanwhile, TSC is actually pretty smart, learning how to do normal to complex math equations in the span of minutes, learning redstone in a single day and instantly making minecraft… inside of minecraft, and etc. He’s also really smart when it comes to fighting, being creative and not just, punching without a plan, being better than the stick gang, defeating Alan the first time, and arguably being on par with TCO which is equal to TDL.


So, in comparison, TSC is just widely more intelligent than Henry, mostly in normal intelligence, meanwhile he should also be better in fight intelligence as a whole. While yes, Henry did defeat very strong foes, TSC is just on a whole other level, having fought more powerful foes, constantly training through friendly spars with his friends, and heck, he also randomly gets into fights with whatever entity decides to fuck with him when trying to chill, like q*bert, mario, and even youtube itself. So yeah, basically, TSC is should take tertiary factors.

Conclusion

"Stickmin!!! Pawnch!!!”


Advantages:

  • Can negate the Pokémon team via MissingNo

  • Charles could use any of the wincons like mind control

  • Way wider arsenal and a lot of ways to transmute TSC…

  • Could potentially seal TSC with one of his gadgets

  • Got a gf (sometimes)


Disadvantages:

  • …But most of them don't really work at all.

  • Significantly weaker and slower

  • Less smart

  • Revives can get nullified in various ways

  • Most of his support wants him dead.

  • If TSC starts messing with the HUD he can't do anything about it

  • Equal experience

  • Gets soloed by Fancy Pants Man


"Hey! Need Help?"


Advantages:

  • Takes the stat trinity by a large margin

  • More effective arsenal and abilities

  • Smarter overall

  • Can just kill Charles and other support on the spot.

  • Messing with the HUD would screw Henry over

  • Can negate Henry’s revives

  • Also negates most of Henry’s wincons through various methods

  • Orange is a based color


Disadvantages:

  • Equal experience

  • His Pokémon team isn't really useful

  • Gets soloed by Fancy Pants Man

  • No among us crossover :(

  • It’s Joever TSCbros


After all, While Henry had many tricks under his sleeves, TSC just had everything needed to stop Henry. TSC is significantly stronger, faster, and more durable. TSC has an answer to virtually anything Henry could throw at him, negating his revives in various ways, and being able to one up Henry with his own abilities and equipment. This coupled with the fact that TSC is far more skilled and intelligent than Henry should net TSC an win.


In the end, Henry tried completing the mission, but only ended up as the second coming.


Final Tally

Henry Stickmin (1) - 08 (Pity Vote)


The Second Coming (10) - Cheesefm, Tru, NormallyNormal, Why am I here, 𝓐𝓼𝓾𝓻𝓪, DocXD42, The_Elemental2, Echo Awakens, wyrm, Garf



Before you go...

Batch 1 of Matchup Madness is now finished, thank you to every who help contribute to this blog and the others, thank you to the people who voted on our ballet poll, and thank YOU for taking the time to read these blog that we've poured so much of our time into.

We'll be taking a small break but Batch 2 is coming, with new matchups to hopefully keep all of you entertained for 2024...

Till then... happy hunting...

3 comments:

  1. i was gonna work on my own henry vs tsc blog but yall beat me to it lol. i not even upset because this went more in depth than i ever could. great blog, genuinely probably one of my new favorite vs blogs ever!

    ReplyDelete
  2. lmao waht are you guys on with infinitely universal tsc

    ReplyDelete